this post was submitted on 27 May 2025
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We need more specs. Input lag is almost always due to resource constraints, and in gaming because the kernel is busy trying to to keep itself alive in some sense (meaning the scheduler is going crazy). My guess is this is a memory issue, so get your memory util while the games are running with
free -m
and post that, and also getdmesg
output when the lag hits.It should give some extra info. I'm guessing you've got a memory constrained system with regard to gaming, and insufficient swap on Bazzite.
At the same time as installing Bazzite, I also upgraded to 64GB RAM.
Here's the output of
free -m
when the game is being problematic.Here's a pastebin of the dmesg output: https://pastebin.com/N6h3HP7D
I am sure you're right about it being resource contrained. It seems to get worse over time, and the GPU reports 100% all the time while the game is running. Just trying to work out if there is something I can change to make it happier.
Yeah, you're not running into paging issues. That's plenty of memory available.
I have (sort of) solved the issue. When holding a key down, the events seem to be firing faster than the games can keep up with. The longer a key is held down the more it queues up. So if I hold left for a while, then suddenly switch to right, it seems to have a backlog of left events to get through before it processes the right event.
I went into the system settings and changed the keyboard repeat speed to be a bit lower. Now it seems to send events at a speed the games can keep up with, even if I'm holding down a key.
I'm not sure if this counts as a real solution but it seems to solve the issue for me, and I doubt I'll notice the slightly slower repeat frequency (I think games are only listening for the up/down events so the repeat frequency probably doesn't affect them).