this post was submitted on 02 Sep 2023
191 points (96.1% liked)
Linux Gaming
15274 readers
136 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
A assuming you mean Vulkan, but did you know Metal is older than Vulkan by 2 years? It's hardly a reinvention of the wheel from Apple here. Plus it allows them to give complete low level support of their own silicon and hardware that you're likely to not yet with other APIs. A lot of developers also use MolktonVK to get around that support.
Did you know that Vulkan started out as Mantle which predated Metal by half a year? Anyways, the time of release doesn't really matter. What matters is whether its a graphics standard. Instead of adopting standards and creating a better developer experience for everybody, Apple chooses to go their own way...again. That's the reinvention I am referring to and it causes a trickle down effect that affects everybody else. It's extra work on Apple developers and game devs alike.
No reason why they can't be done via Vulkan extensions IMHO. Also, I am okay with them having Metal for such purposes...as long as they also support Vulkan and other standards. The problem is that they don't.
MoltenVK is just another example of the extra work that everybody else has to do to support Apple's platform.