this post was submitted on 30 May 2025
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Games

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[–] warm@kbin.earth 28 points 4 days ago (2 children)

It's not going anywhere until people stop playing the games.

[–] Gradually_Adjusting@lemmy.world 36 points 4 days ago (1 children)

I'm not playing them as hard as I can.

Live service games have been failing constantly, so unless the change is happening already I don't think they're deterred. That perpetual revenue stream is some exec's idea of a lottery ticket.

Same here. There’s been a few games I’ve seen on here recently that look interesting, even some “indie” titles, but as soon as I get to the Steam page and it lists online only, I’ve lost all interest.

Miss me with that bullshit.

[–] simple@lemm.ee 18 points 4 days ago (1 children)

It's not going anywhere until people stop ~~playing the games~~ spending ridiculous amounts of money in them.

Fixed that for you. The problem isn't the casual players, it's the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

[–] warm@kbin.earth 15 points 4 days ago (1 children)

If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

[–] Stovetop@lemmy.world 8 points 4 days ago

Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they'd win less and play less.