this post was submitted on 01 Jun 2025
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"I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally."

Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.

To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?

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[–] jojowakaki@lemmy.world 2 points 2 days ago (1 children)

I honestly preferred no sequls, everytime something new. I haven't played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.

I'm not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.

Also, maybe it's a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.

[–] InfiniteHench@lemmy.world 2 points 2 days ago

There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.