this post was submitted on 01 Jun 2025
176 points (95.4% liked)

Games

38929 readers
894 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

"I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally."

Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.

To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?

top 50 comments
sorted by: hot top controversial new old
[–] ChaoticEntropy@feddit.uk 5 points 9 hours ago* (last edited 9 hours ago) (1 children)

Why would anyone have that strong a view about what you said...? I'm not clamouring for sequels particularly for those games, though I'd love more games like them. Then again, whatever gets me more beautiful soundtracks from Darren Korb.

[–] zqps@sh.itjust.works 1 points 2 hours ago* (last edited 2 hours ago)

Because it sounds like they're dissiing Hades.

[–] mic_check_one_two@lemmy.dbzer0.com 11 points 16 hours ago (2 children)

I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.

I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”

Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.

[–] tomi000@lemmy.world 7 points 11 hours ago

Thats really not what roguelikes are. They wouldnt be one of the most popular genres ever if the base was laziness. Its more like being able to focus fully on the mechaincs/gameplay instead of spending countless hours designing worlds that either end up feeling repetitive anyway or you need to spend another few chunks of countless hours to make it feel good.

Besides, Hades is by faaaaaar their most successful game, it would be objectively stupid not to keep going with that at least for a while.

[–] samus12345@lemm.ee 6 points 16 hours ago

I dislike roguelikes and soulslikes. It feels like that cuts out the vast majority of indie games being made nowadays.

[–] secret300@lemmy.sdf.org 6 points 14 hours ago (1 children)

I never finished bastion but I really liked it. I should replay it

[–] MyDarkestTimeline01@ani.social 3 points 14 hours ago

You really should.

[–] PoppyJalopy@lemmy.world 5 points 16 hours ago

As a long time SGG fan i agree. Personally im sad we're getting a hades 2.

Bastion and Transistor absolutely don't need sequels though

[–] JakenVeina@lemm.ee 31 points 1 day ago (1 children)

What I want Supergiant to do is.... whatever the fuck they want.

[–] Sylvartas@lemmy.dbzer0.com 10 points 23 hours ago (1 children)

Yeah I say let them cook. Their "worst" game is Pyre (iirc it really didn't sell well) and it's still a very good game.

[–] Gradually_Adjusting@lemmy.world 2 points 14 hours ago

I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn't sell well, but it should have at least been more influential

[–] bunnyBoy@pawb.social 4 points 18 hours ago (2 children)

I have the exact same take, and the exact same experience with my friend group. I love supergiant games. Anything they touch is solid gold imo. I've always said that Hades is an amazing game, it's just supergiant's worst game.

Personally, I think for me, it comes down to the setting. Bastion, Transistor and Pyre all had amazing, unique settings that made me as a player want to learn and explore everything I could. And again, Hades does an amazing job of painting the setting and fleshing out the characters, but it's kinda just Greek mythology, which has been done before and I personally find it less interesting.

To restate, Hades is an amazing game, just imo it's supergiants worst game.

[–] thequickben@lemm.ee 3 points 13 hours ago (1 children)

Wouldn’t pyre be the worst by sales numbers? I think your bias against roguelike’s is showing here.

Hades is massively popular and well liked by a lot of people.

[–] bunnyBoy@pawb.social 4 points 10 hours ago

I love roguelikes, probably one of my favorite genres, so much so that I started playing rogue for a while to see what the OG was like.

And by sales numbers, 100% Pyre would be their worst game, but I'm far past judging a games content by its sales at this point.

And it's easy to see why Hades is loved by so many, it's a great game! Just definitely my least favorite of all of Supergiant's stuff.

[–] Sylvartas@lemmy.dbzer0.com 11 points 1 day ago* (last edited 23 hours ago)

IIRC they (or at least their design lead) explicitly stated that since the founders were Diablo fans, something like Hades was basically their dream.(And imo you can already see some of that in Bastion and Transistor so I don't think it was PR talk) So it's not surprising they'd go for a sequel given how well it was received. But I'm sure they'll stop soon enough, they don't seem to be the kind of studio that is in it for the money and I'm sure Hades and Hades 2 are giving them more than enough money to take creative risks in the future.

[–] Stern@lemmy.world 10 points 1 day ago

Hades did straight numbers, not a shocker they'd go for another. Couldn't see Transistor or Bastion getting sequels, (Or Pyre but... lol Pyre.) and more importantly, I'd rather they tell new stories.

[–] simple@lemm.ee 61 points 1 day ago (2 children)

I'm with you on wishing they'll move on after Hades 2, but I don't want sequels to Transistor and Bastion. I'd prefer they make something new again.

But really I can't blame Supergiant for playing it safe because the last time they tried to make something truly unique it bombed hard (Pyre).

[–] KoboldCoterie@pawb.social 18 points 1 day ago

Agreed on this. They're just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.

Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn't feel necessary.

load more comments (1 replies)
[–] MentalEdge@sopuli.xyz 37 points 1 day ago* (last edited 1 day ago)

I strongly disagree on their roguelite "bug" being something they need to drop.

Bastion didn't land for me, so I didn't play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades' gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn't cought a roguelite bug... They've found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

[–] AlexisFR@jlai.lu 9 points 1 day ago (2 children)

Be careful what you wish for, they could start making Vampire Survivor likes!

[–] tomi000@lemmy.world 1 points 11 hours ago

Maybe they should, the genre has potential, just look at Deep Rock Survivor

[–] InfiniteHench@lemmy.world 18 points 1 day ago (2 children)

I loved Bastion and Transistor and wished for sequels for both. But SG clearly seemed to prefer to not make sequels for its games all these years; to my knowledge, it has never made one. I’m not sure what or who changed at the company, but Hades 2 is an anomaly.

Has anyone interviewed someone at SG to ask sequel questions? If not, maybe someone will once H2 gets closer to officially shipping.

[–] jojowakaki@lemmy.world 2 points 1 day ago (1 children)

I honestly preferred no sequls, everytime something new. I haven't played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.

I'm not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.

Also, maybe it's a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.

[–] InfiniteHench@lemmy.world 1 points 16 hours ago

There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.

load more comments (1 replies)
[–] Samdell@lemmy.eco.br 28 points 1 day ago (1 children)

None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren't veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.

load more comments (1 replies)
[–] kratoz29@lemm.ee 9 points 1 day ago

IDK why just until now it strikes me that Supergiant Games are the same dudes that created Hades and Bastion lol.

[–] poppichew@piefed.social 6 points 1 day ago (1 children)

To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.

[–] TempermentalAnomaly@lemmy.world 4 points 1 day ago (1 children)

I watched this video a while back. Apparently, they were looking to develop a universe that they could make a sequel in. They ended up with Hades.

[–] poppichew@piefed.social 1 points 16 hours ago

I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn't catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively "done" with the company as a whole =/!

[–] banditbananas@retrolemmy.com 12 points 1 day ago (2 children)

I think I'm just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don't see it happening.

Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it's not happening anytime soon.

[–] tomi000@lemmy.world 1 points 11 hours ago

Have you played Binding of Isaac though? The king of roguelikes

[–] ouRKaoS 4 points 1 day ago (1 children)

I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.

I've played all the ones you mentioned, my recent vices are Magicraft & Star Vader's, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my "what should I play?" moments.

[–] banditbananas@retrolemmy.com 2 points 19 hours ago

Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it's just a perfect combo of quick play convenience. I'm probably just hitting burn out and need a break.

Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.

[–] tal 11 points 1 day ago

I enjoyed Bastion and Transistor.

I also preferred Hades to either.

[–] mojofrododojo@lemmy.world 8 points 1 day ago (1 children)

tbh, I loved SuperGiant's themes and aesthetics, but not their gameplay. So often early games of Bastion and Transistor felt squishy, or like I was playing underwater - the response loop from button push to effect on screen seemed laggy. Tried both on various platforms, never really got past that feeling. lovely soundtracks tho

[–] BreadstickNinja@lemmy.world 4 points 1 day ago

Bastion is a 6/10 beat-em-up with 10/10 art, music, and voice acting. I enjoyed that game a lot (and still listen to the soundtrack on road trips), but boy does the atmosphere carry the weight of an otherwise average game.

Pretty forgivable since it was their first effort. Hades feels nice and crisp while keeping all the other points strong, too.

[–] KingBoo@lemmy.world 3 points 1 day ago

I didn't move Bastion or Transistor, they never clicked for me but I loved Hades.

[–] NuXCOM_90Percent@lemmy.zip 7 points 1 day ago* (last edited 1 day ago) (1 children)

Bastion, Transistor, and Pyre 100% do not need a sequel. They are stories about the end of the world and are beautiful in how self contained they are.

I am not the biggest on the roguelike mechanics for such story heavy games but... I would be lying if I said that Hades didn't repeatedly break me with the way it was used to convey Zagreus's relationship with the other characters.

spoilerHades just putting down his weapon and letting you pass is easily one of my top ten of all time gaming moments.

I am a bit skeptical on Hades 2. Then I remembered I was skeptical on Hades 1. As far as I am concerned, Supergiant (and Greg Kasavin) can do no wrong.

I understand the skepticism, but Hades 2 is pretty fantastic, in my opinion. It does a lot to distinguish itself while still retaining what made the first one fun. I've got a little less than 200 hours in both of them.

[–] Resplendent606@lemmy.world 7 points 1 day ago (3 children)

Your friends are wrong. I completely agree with you. Bastion was amazing and I would love to see a follow up or a new ip that builds upon it without the roguelite genre.

load more comments (3 replies)
load more comments
view more: next ›