this post was submitted on 06 Jun 2025
1161 points (99.0% liked)

Programmer Humor

23899 readers
1201 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] SkunkWorkz@lemmy.world 59 points 1 day ago (5 children)

Game director : we’re gonna add interact-able doors with proper door opening animations for the characters

The game designers:

The programmers and artists:

The producers:

[–] MonkeMischief 30 points 1 day ago* (last edited 1 day ago) (2 children)

Now we need to decide in the case of collisions if:

  • Doors violently push anyone out of the way, possibly "crushing" them into walls or
  • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
  • Just trap an unfortunate NPC in a corner on the other side, or
  • If they use the physics system to swing open, in which case they'll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

The frustratingly comedic unintended results of any choice makes for great organic marketing though.

Gamedev is magical.

Aside: Know what did this really well though? Resident Evil games after RE:4.

The ability to "slowly quietly open", and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.

[–] Evotech@lemmy.world 9 points 1 day ago

PM: You know real world?

Make it like that

[–] Revan343@lemmy.ca 5 points 1 day ago (1 children)

Have you ever played ATV Offroad Fury on the PS2? When you reached the edge of the map, it would just fling you back towards the center.

I propose that is how we deal with NPCs blocking doors. With negated fall damage, of course

[–] chellomere@lemmy.world 4 points 22 hours ago

Wow, memory unlocked! Motocross Madness did this too, if you managed to drive up the giant wall surrounding the world. I checked, and it turns out both these games were developed by the same company, Rainbow Studios, so probably they used the same engine.

[–] tiredofsametab@fedia.io 6 points 1 day ago (1 children)

Granted. All door animations are now forced cutscenes.

FROM Software: Fuck that, we're doing fog-walls.

[–] propitiouspanda@lemmy.cafe 3 points 1 day ago (1 children)

Legend of Zelda did it well.

Honestly, I think a major issue with doors is that they just slow down gameplay.

It's like coming across a ladder only every building has one.

Almost all game-slowing doors are just hidden loading screen baked into the gameplay.

[–] lauha@lemmy.one 3 points 1 day ago

Okay, okay. No doors but stairs instead