this post was submitted on 20 Jun 2025
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[–] Alaskaball@hexbear.net 8 points 1 month ago

trade's thankfully more automated now. lots of commodities that used to be overabundant and unused by the population's now being used and is actually forcing you to produce them i.e fruit, meat, etc. ports now make a commodity thats used in trade zones so ports and trade zones can actually achieve profitability and commodification instead of being state-ran and/or subsidized buildings. colonization now costs like 100k for initial settlement and in overseas colonies will automatically build a port for you. war fighting now feels more and less buggy; armies no longer randomly disappear or transport back to hq when their front collapses, frontlines now can be composed of multiple front line zones if they're at least one province apart, it seems like the supply levels of your armies are not just now influinced by how many convoy ships you have for overseas expeditions but also by the amount of commodities necessary to arm them. Theres now specialty items that companies generate when at a certain prosperity level and they're upgraded versions of a normal commodity of the industry the company's in charge of and they also can grant minor bonuses from their consumption in both civil and military circumstances. armies sometimes get stuck when a war ends for some reason.