this post was submitted on 01 Jul 2025
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[–] dwindling7373@feddit.it 32 points 2 months ago* (last edited 2 months ago) (3 children)

I don't understand those kind of scenarios. Isn't it trivial for anyone involved to just anonimously smuggle the code out?

Are those data handled like in a Mission: Impossible offline casino?

[–] huf@hexbear.net 27 points 2 months ago (1 children)

but that would be a crime! instead, we'll just ask the companies to do the right thing, surely the only reason they're not already doing that is because they're unaware

[–] dwindling7373@feddit.it 7 points 2 months ago

Sarcasm aside, why not both?

[–] ClimateStalin@hexbear.net 21 points 2 months ago (1 children)

For real. Like dude, learn to steal from work. It’s a fun and easy thrill

[–] ShaggySnacks@lemmy.myserv.one 7 points 2 months ago

Companies committ time theft on my wages. So I can compensate by stealing from the company.

[–] graymess@hexbear.net 20 points 2 months ago (1 children)

I assume game studios are currently extremely well secured on par with film production considering how much money goes into it. Back in the day, maybe not so much. But then you might also be limited by the capabilities of portable data storage. Kind of harder to smuggle out a dozen floppy disks than one thumb drive. Plus, they literally get the FBI to investigate if they notice something gets stolen, so it's really not a simple thing to just walk out of work one day with the source code of the game you've been working on for years.

[–] dwindling7373@feddit.it 14 points 2 months ago

For current production, obviously, but those titles are quite literally close to abandonware range.

But I guess once they have the systems in place they use it for everything...