this post was submitted on 16 Jul 2025
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[–] vithigar@lemmy.ca -1 points 2 days ago* (last edited 2 days ago) (1 children)

Because it becomes meaningless noise instead of useful information.

https://en.wikipedia.org/wiki/Alarm_fatigue

[–] RandomVideos@programming.dev 2 points 2 days ago (2 children)

Even if it is ignored by a lot of people, its better than not knowing at all

[–] vithigar@lemmy.ca 5 points 2 days ago (1 children)

I'm not saying there shouldn't be a disclosure, but an uncertain threshold that might be as low as "a developer accepted a copilot completion suggestion one time" isn't useful. You just end up with a prop65 situation where it's slapped on everything and basically meaningless.

[–] RandomVideos@programming.dev 1 points 1 day ago

Steam allows you to describe the use of AI

Also, if you know you are making a game for steam, why not just ignore the copilot suggestion? I dont think it will increase the time to make a game by that much time

[–] echodot@feddit.uk 0 points 1 day ago* (last edited 1 day ago) (1 children)

Okay great so I'll use AI to develop every aspect of my game and then just not declare it. After all, there's no enforcement so why wouldn't I do that?

The problem is the tag has literally no reason to exist, no one would admit to using AI even if they did so what the bloody hell was the point?

It's like you didn't even bother to read the Wikipedia article because it explains exactly why this sort of thing doesn't work

[–] RandomVideos@programming.dev 1 points 1 day ago

Wouldnt the thing described in the wikipedia article not apply because of the description steam allows you to give and because 20% is not that high of a percentage?

Wouldnt the article linked on the post contradict your argument that there is no reason to add a way to disclose AI use because nobody is going to do that? There are a lot of games that admit to the use of AI