Games
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Probably a large part of the hate is because of the all exclusivity deals that they made at the time.
Which is understandable, but also feels overblown seeing how Steam has a defacto monopoly and “soft” exclusivity (eg they will allegedly delist you if you try to price lower on lower fee stores). And that there have been exclusives on other stores, albeit less common ones for big games.
I don't think steam is perfect, but they have shown over the years they will go above and beyond to make a good experience for the consumer, including tagging all kinds of negative things on games such as specific DRMs and drastically advancing the ability to run windows games on Linux
No publicly traded company will ever develop that kind of track record even if you give it a chance.
Not a chance, agreed.
I do fear for Valve's future though. I feel like the basket should be a little more split in case they enshittify.
Allegedly? There is plenty of evidence of that in the Wolfire lawsuit. See for yourself from page 160 here.
The only exclusives AFAIK are Valve games (understandable) and games that don't bother listing elsewhere. I also think Valve's "no undercutting" policy is reasonable. They give you free keys to sell elsewhere if you choose, and you can have sales happen elsewhwre at a different time (or the same) vs Steam, the only requirement is that you don't undercut Steam.
That's very far from monopolistic behavior. Adding to that, Valve also invests heavily in their own platform, providing features like Steam Input, Proton/Steam OS, etc.
Epic, on the other hand, bribes users to come via free games, bribes devs via paid exclusivity, and hasn't meaningfully invested in their platform, they're still lightyears away from Steam, and even GOG is way better from a features standpoint.
Which is showing more monopolistic behavior? Epic, and it's not even close. The only "monopolistic" behavior from Valve is being really popular, and I think they've earned that.
Steam is full of de-facto exclusives that cannot be purchased and played elsewhere, meaning that you have to accept the Steam price, policies, practices, and their launcher in order to play those. Borderlands 2 was de-facto exclusive to Steam from 2012 to 2020, when Epic effectively rescued it from the exclusivity by paying 2K to give it away and add to the Epic store. If anything, Epic rewarding developers for doing what they've been doing on Steam is better than them not getting paid.
That's a choice those devs made, not an exclusivity deal.
As for Borderlands 2, it looks like it was available on most consoles as well. It was released in 2012, which was before Steam even came to Linux, before the original GOG Galaxy, and way before EGS. Interestingly, according to Wikipedia, The Witcher 1&2 were "exclusive" to Steam until ~2012 when GOG relaunched their website, so CD Project Red didn't even bother selling their own games on their website. If they don't, why would other devs?
I get it, I'm sad we don't have good alternatives to Steam, but it's not because of anything nefarious Valve is doing, it's because their platform and policies are just better. I didn't even have a Steam account until 2012 or so when they came to Linux, it just wasn't necessary because everything I wanted to play was available elsewhere (e.g. direct from devs). These days I use Steam almost exclusively because they make playing on Linux so easy, not because I don't have other options (I also play EGS and GOG games through Heroic, a community solution to support those stores on Linux because the stores themselves haven't bothered).
An exclusivity deal is signed by both parties, so it's just as much of a choice developers make. By the way, like Valve, Epic seems to favor Wine over native ports, given their donation to Lutris. Unlike Valve though, Epic isn't iffy about others not using their launcher, so there's an official GOG Galaxy plugin for Epic endorsed by Sweeney.
Yes, I'm not implying Epic is forcing game devs into anything, I'm saying it's explicitly anticompetitive. Whether a business partner wants to be exclusive should be 100% their decision and not involve a legally binding contract or coercion, because that's textbook anti-competitiveness.
Would they retain that policy if they or GOG became #1? I highly doubt it, this is merely a ploy to try to dethrone Steam, and you can be assured the policy will change once someone else gets on top.
This reads as mutually exclusive to me. How can it not be 100% their decision if it's their decision? Moreover, it's very common for a publishing agreement to also be legally binding, so everyone in this and other industries is used to that (or guilty of it if you view it as negative).
Not if it's done by an underdog. Much of the US antitrust law for example revolves around monopolizing. Challenging what is argued to be a monopoly in a currently ongoing court case ripe with evidence isn't monopolizing.
The reason the Epic store was created is Valve's unwillingness to lower their store fee that was way above the operating cost (7% still being profitable in Epic's internal calculations made public by a lawsuit).
Epic has a lot more power in the anti-cheat and game engine spaces, but still keeps their software open, whether it's by keeping the source code available or making the software compatible with Linux.
It's very hard to break a contract like that. So an exclusivity contract is strictly worse for consumers than a dev choosing to only list with one platform since it removes the possibility of listing elsewhere.
Anticompetitiveness is bad regardless of market position. They may not get hit with antitrust until they get a dominant position, but it's not great for consumers.
No, it was created so they could keep all the money from Fortnite. It's the same reason they sued Apple and Google. They don't seem interested in actually having a competitive platform, they just want people to buy their MTX.
Yet their store still doesn't support Linux, and Fortnite doesn't work on Linux either, despite their anti-cheat technically being compatible.
So don't tell me they're doing open, they merely want their game engine and anti-cheat to sell.
Not in the short term, but having an alternative to Steam (or anything with a lot of market share) is great for the long run. Moreover, at least everyone knows that the majority of the contracts would expire in 6 to 12 months. For all intents and purposes, Steam exclusives are a lot worse because there are many times more of them, and you can't mark a date on your calendar when you can buy them if you can't or don't want to buy from Steam.
Keep in mind that, as an example, just recently Steam just decided to no longer support the local currencies of Argentina and Turkey, resulting in no regional prices for the regions on Steam. If Epic didn't exist and didn't support regional prices for those regions, all those users would have for third-party titles is GOG, which has a much smaller catalog and seems to support fewer regions. Microsoft Store is also an alternative now, but I'd argue its rise was spearheaded by Game Pass, which relies on the "paid deal" model pioneered in the PC space by Epic.
I think you're confusing the launcher with the store. The origin of the store itself can be traced back to Sweeney arguing about Valve's "junk fee" of 30%.
How is targeting niche operating systems helping the anti-cheat sell?
To be clear, this is a different system than stores listing non steam key games.
I mean, imagine if, say, Walmart or Amazon did this (assuming they don’t already). Every price is every other store has to be at or above theirs, or their product gets delisted, which is apocalypse for a supplier.
How does that not sound monopolistic to you?
Imagine if Amazon took 20% more cut that Newegg and passed that to hardware prices for literally everyone.
EGS literally can’t be monopolistic because they have like no market share, but yes, they’re being anticompetitive and bribing in an unsustainable way. It’s not good either. And their store is barebones, no question.
But the double standard of bothers me. Valve doesn’t get a free pass just cause they have a better platform and they’ve been fine in other areas so far.
That depends. For GOG and EGS, yeah, those stores don't want to sell Steam keys, they want to sell keys for their own platform. But other stores like Fanatical sell Steam keys, and I'm not exactly sure how those work.
My point is that devs can sell keys on their own and take 100% profit if they want, they just can't undercut Steam. And that's pretty common in retail, if you see a product in store, it'll be a very similar price to buy direct. It turns out, retail stores don't like providing marketing just to get undercut on your website or a competitor store.
Neither does EGS just because they take a lower cut and give away free games.
AFAIK, Steam isn't doing anything differently than other retail stores. If EGS were in Valve's position, you can bet they'd be way worse.