this post was submitted on 06 Oct 2023
1149 points (96.1% liked)

> Greentext

7452 readers
398 users here now

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] kromem@lemmy.world 10 points 11 months ago (1 children)

I really don't understand how they green lit that design choice.

It was like Ubisoft towers on crack.

"Let's take the least interesting gameplay mechanic possible, and then gate one of the only interesting mechanics behind it. And then let's also make it take a few minutes of jetpacking around a barren planet to get there beforehand, to really jazz it up."

Todd: "Yes, exactly! See that temple over there? Your can go there. And go there. And go there again. And again. And again. And again. Again. Again. Again."

Devs look at each other...

"Is Toddbot broken or is this good gameplay design? Kenny, are you writing this shit down?"

[โ€“] starman2112@sh.itjust.works 1 points 11 months ago* (last edited 11 months ago)

I can believe that one of them played the little temple minigame once and thought it was cool, but unless they're literal space aliens, I cannot imagine the thought of doing that for eight hours even crossed their mind.