this post was submitted on 10 Jun 2023
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[–] Olon97@beehaw.org 2 points 1 year ago

Sure! Gallery walk experiences of anything that can be represented with a 3D model is a fairly straightforward first step for VR in the classroom. This last year I had students use the “nanome” app to look at receptor proteins and the compounds they interact with and they can attempt to see where they think the active site might be as a 3D puzzle exercise.

For a while, Labster was doing interesting work in the VR space with immersive Biotech labs (they gambled on Google’s VR hardware and software platform and pivoted to remote learning apps when Google dropped support). I liked how they made it safe/memorable to mess up a lab. For instance, there was a chemistry lab where it would tell you to wear goggles but would continue the experience if you didn’t actually do the goggles step. At a later stage, if you mixed compounds wrong, the reaction explodes and if you hadn’t worn goggles, you go “blind” (game over / restart level). Students talk about such moments amongst themselves as if they’re discovered an Easter egg, and when you instruct them to wear goggles during a real lab they are a little faster to comply. :)