this post was submitted on 22 Oct 2023
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I think people don’t often factor in that time in a game is just as much or more a cost than money is.
If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.
The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.
That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.
The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.
Anyways that’s my rant.