this post was submitted on 12 Nov 2023
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While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

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[–] fosforus@sopuli.xyz 16 points 1 year ago* (last edited 1 year ago) (2 children)

Sure thing! GTA 5 average game time was 52h (main+extras), so its price is then about $1 per hour at launch. Looking at my Steam library, I'd probably have saved hundreds of not thousands if all the games were billed like this...

Have fun implementing the payment system that reliably measures and bills this with zero downtime, internationally! And even more fun when nobody mysteriously chooses to subscribe to this shit.

[–] Cethin@lemmy.zip 12 points 1 year ago (1 children)

Yeah, but dollars per hour is stupid. I care more about enjoyment per hour. Just maximizing play time is what has cause open world games to be boring as hell. I'd rather spend less time with a game that's more enjoyable over a shorter period than more time doing the same few activities over and over and getting nothing out of it.

[–] Mnemnosyne@sh.itjust.works 2 points 1 year ago (1 children)

To be fair, for most games which you actually choose to continue playing, enjoyment per hour must be at or above a certain threshold otherwise you'd stop playing.

[–] Cethin@lemmy.zip 1 points 1 year ago

Well, there are a lot of psychological tricks that can be used to make us keep doing things we aren't enjoying. We're just big dumb apes who are easy to manipulate.

[–] Draedron@lemmy.dbzer0.com 2 points 1 year ago

The fun in gta starts after the story is done though. Thats when you can spend thousands of more hours in it