this post was submitted on 14 Jul 2023
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Gaming
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See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.
I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.
I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?
I ended up quitting the game because some early game enemies were too tough, on casual mode :(
When people say stuff like this it makes me feel like I'm missing something
I see this weird Death March thing everywhere. I replayed through recently on the easiest setting (story and sword, I think its called?) and had a GREAT time.
If you ever feel the urge, I can't recommend it enough. The first couple hours of playing are like an extended tutorial. The entirety of White Orchid is a learning zone, really.
As everyone says, once you reach the Bloody Baron quest, you see just how amazing the game and the writing can be!
Yeah, I felt that death march was disappointing with how much of an absolutely cakewalk it was. Quen and the combined options of sidestep and roll made taking any damage at all pretty rare.