this post was submitted on 11 Jul 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] Necronomicommunist@lemmy.world 2 points 1 year ago (1 children)

And the creator of the piece of media can tell the difference... How?

[–] Snipe_AT@lemmy.atay.dev -5 points 1 year ago* (last edited 1 year ago) (1 children)

So you agree there is a difference then.

edit: Revisiting this, as I've said before:

I’m not arguing that the makers of the game are the victim. I’m arguing that the other consumers are.

You seem unwilling to hold a consistent picture in this dialogue as you keep trying to argue the same thing.

[–] Necronomicommunist@lemmy.world 1 points 1 year ago (1 children)

I'm asking you how the creator of the piece of media can tell the difference, because they can't.

If I make a chair, and someone steals it, I'm down a chair. If I make a chair and someone doesn't buy it, I still have the chair. There's a difference to the creator here that isn't there with digital media. That's why piracy and theft are not the same thing.

[–] Snipe_AT@lemmy.atay.dev -3 points 1 year ago* (last edited 1 year ago)

I’m not arguing that the makers of the game are the victim. I’m arguing that the other consumers are.

You seem unwilling to hold a consistent picture in this dialogue as you keep trying to argue the same thing.

edit: and the answer to how a creator would tell the difference is between the incomes of the two events, one with piracy, another without.