this post was submitted on 30 Nov 2023
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Gaming

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I am actually shocked that 25% of those shitcoin "games" didn't fail

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[–] Kwakigra@beehaw.org 47 points 10 months ago* (last edited 10 months ago) (19 children)

What frustrates me is that the crypto scene didn't have to develop in this direction. While I'm not sure how to get around the electricity requirements necessary for any "coin" to exist on a large scale, the concept of a blockchain doesn't seem to me like an inherently predatory idea. The idea that coins or NFTs were investment vehicles really provided the opportunity for those with the knowledge and resources to manipulate a poorly regulated market and literal con artists to move in and be the main influence as to how everything played out. Although it's somewhat of a relief that it's widely recognized by most people as being a racket, the missed opportunity of the concept of permanent and intangible "objects" to be used for some purpose other than scamming does bum me out a bit.

[–] bermuda@beehaw.org 29 points 10 months ago* (last edited 10 months ago) (5 children)

when you pair finances (a realm filled with scams and con artists) to gamers (people who are notoriously more gullible than the average person) then it's not a great mix.

"You can make real money by playing this game" is genuinely one of the oldest scams on the internet, like at all. And gamers keep falling for it.

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