this post was submitted on 06 Dec 2023
826 points (98.0% liked)

Greentext

4464 readers
1248 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] VindictiveJudge@lemmy.world 4 points 11 months ago (1 children)

IIRC, part of the problem with some of the other CoD games was using lots of uncompressed audio and textures. It improves performance, but eats stupid amounts of space. Modern console hardware means that there's little reason not to compress stuff now, though. Decompressing audio on the fly has been incredibly easy for a long time, and dedicated hardware on current consoles just to decompress textures means that their impact on performance is also negligible.

[โ€“] TheBlue22@lemmy.blahaj.zone 2 points 11 months ago

Not to mention the fact that even with uncompressed textures, some games (at least on PC, I don't own a console) still run like shit because they have not been optimized properly.