Bottom left corner of the sketch. The illustrator's name is Bill Venn.
Speaking of chess, you might be able to argue that some old RTS games are puzzle games when playing campaign, such as the first Command & Conquer. You often have very limited resources, the AI will do specific things at specific times or with specific triggers, and you're often given specific constraints, like a time limit or keeping a specific thing alive. In this case, though, it's mostly because the AI is so primitive that almost every action is scripted in advance for that specific map.
Save corruption was what did it for me. Every single attempt at playing New Vegas resulted in save corruption before I could beat it.
The real question is which pre-human dinosaur would be best with stuffing and gravy.
Unless they decide to orrient with the disc vertically aligned. Of if they base it on their home system.
"I bring you these fifteen-" *smash* "Ten! Ten commandments!"
Nowadays I mostly think of it in regards to how much control you have over the hardware. If you can Ship of Theseus your way to a completely different machine with completely different specs, that's a PC to me. If you're stuck with what you paid for, then it's something else. A Mac Mini is not a PC in my book, but a Hackintosh is even though it's the same OS and general hardware architecture.
But that's just how I use the term.
I hear they even allow hand holding in public.
Spaceballs 2: The Search for More Money was a proposed title back in the first movie. I'm personally hoping for Spaceballs 3: The Search for Spaceballs 2: The Search for More Money. Open with Lonestar and Dark Helmet on the Winnebago, then have them realize part way through the scene that they have no idea how they got there. Have them go on a search for a copy of Spaceballs 2 to figure out what the hell happened while dodging the plot of Spaceballs 3 to avoid spoilers.
My car uses an even more fucked scale. It tops out at 63, of all numbers.
Why is it smiling? What does it know?!
That's a hell of a lot of assumptions about the thought processes of a being that doesn't exist. For all we know, emotions could arise as emergent behavior from simple directives, similar to how our own emotions are byproducts of base instincts. Even if we design it to be emotionless, which seems unlikely given that we've been aiming for human-like AIs for a while now, we don't know that it would stay that way.