this post was submitted on 16 Dec 2023
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[–] sugar_in_your_tea@sh.itjust.works 2 points 11 months ago (1 children)

I'm enjoying the first right now, but I wouldn't say no to an update to the later games when I get around to them. However, they're completely fine to play right now, so I'm not sure they need to be remade.

[–] Caligvla@lemmy.dbzer0.com 1 points 11 months ago (1 children)

I agree with you, they're fine the way they are. But if they want to splurge on a new version, then why not, you know? I wouldn't mind seeing the cast of the game rendered in full 3D. The one Falcom game (two really) that I think actually needs a remake is Ys 1 and 2, those games are just horribly dated by modern standards.

[–] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago* (last edited 11 months ago)

I disagree about Ys 1, it's my favorite game in the series, and I'm worried a remake would destroy what I love so much about it. For example:

  • bump combat - really encourages you to be intentional about combat encounters, which keeps the pace of the game fast
  • level cap - focus switched from getting stronger to getting better; I wish more games did that
  • no handholding for where to go next in the first half; that's completely fitting for the premise (you wash up with amnesia)

That said, I do wish they'd redo the first and last bosses because they're way too hard, and the last is hard in an unfun way (I think it took like 2 hours, maybe more, repeating the same steps over and over until I executed perfectly). I also wouldn't say no to a graphical update, especially if they add cool intro cutscenes to the bosses like the other games do.

I didn't like Ys 2 nearly as much though because the magic cheapened the bump combat. I also didn't like the leveling system because there seemed to be no cap (I didn't hit it; apparently it's 55?), which kind of encouraged grinding if a boss was challenging instead of getting better. I found the first incredibly well balanced, but I did have to grind in the second because battles were taking way too long with how much damage I was putting out (I was like 2 levels under the "expected" level much of the time).