this post was submitted on 24 Dec 2023
494 points (99.2% liked)
Games
32707 readers
1275 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What's predatory about this? This seems like the least forced purchase in the world -- absolutely nobody needs the things they're selling. They are like a definition of a luxury item.
Predatory as in they literally employ psychologists to help design them to be as addictive as they can be, then they market it towards kids or at the very least don't really do anything to prevent kids from gambling in them (yeah it's also partially a parenting issue but can't really expect all parents to be tech savvy enough to understand all everything about gaming).
Then there's the other sucky, but just not sucky enough for it to be an illegal side of things: games that these mechanics suck ass and we are getting less and less objectively good games because more and more games seek to make some quick buck by making their games casinos of sorts.
It's only as luxurious as being addicted to cocaine in hopes that the next line will hit like the first one, or in game terms, hoping that the next loot box gets you the skin/character/whatever you wanted and releases that quick dopamine rush. Rinse and repeat.
I think the comparison to cocaine is apt. Therefore I find it increasingly odd how parents purchase their children cocaine-delivery mechanisms, and how society deems all this completely legal.