this post was submitted on 24 Dec 2023
494 points (99.2% liked)

Games

32516 readers
1508 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

top 50 comments
sorted by: hot top controversial new old
[–] Th4tGuyII@kbin.social 127 points 10 months ago (5 children)

I would've expected to see something like thus out of the EU rather than China, but at least somebody's making the first move against the predatory monetisation of apps

[–] redcalcium@lemmy.institute 71 points 10 months ago (2 children)

If only those "think of the children" politicians would do this instead of attempting to ban encryption.

[–] flambonkscious@sh.itjust.works 18 points 10 months ago

You know you look really bad when the CCP shows you up!

load more comments (1 replies)
[–] ahriboy@lemmy.dbzer0.com 13 points 10 months ago

If China's plan is successful, other countries will follow suit.

PS: RIP my free intertwined fates in Gaming (Jiaming) Impact.

[–] fosforus@sopuli.xyz 1 points 10 months ago* (last edited 10 months ago) (2 children)

What's predatory about this? This seems like the least forced purchase in the world -- absolutely nobody needs the things they're selling. They are like a definition of a luxury item.

load more comments (2 replies)
load more comments (2 replies)
[–] toiletobserver@lemmy.world 106 points 10 months ago (2 children)

It's so destructive that even China doesn't like it

[–] woelkchen@lemmy.world 29 points 10 months ago (2 children)

It’s so destructive that even China doesn’t like it

They probably love that it's hurting competing nations, though.

[–] kaffiene@lemmy.world 2 points 10 months ago (1 children)

Tencent is a Chinese company

[–] woelkchen@lemmy.world 2 points 10 months ago (1 children)

Tencent is a Chinese company

Yes and the new rules apply to the Chinese domestic market. Tencent is free to do harm western teens.

[–] kaffiene@lemmy.world 3 points 10 months ago (2 children)

Well they can hardly pass laws controlling other jurisdictions

load more comments (1 replies)
load more comments (1 replies)
load more comments (1 replies)
[–] Aielman15@lemmy.world 78 points 10 months ago (3 children)
load more comments (3 replies)
[–] filister@lemmy.world 64 points 10 months ago (3 children)

Didn't China also recently introduce a limit of hours adolescents can game?

The world would be a better place without those transactions in my opinion. It might sound extreme but in my view this is the first step towards gambling addiction.

We as humanity are becoming really obsessed with everything digital instead of spending more time physically interacting with our peers. And unfortunately I am no exception.

[–] bionicjoey@lemmy.ca 35 points 10 months ago

Part of the problem is that there's no incentive for game companies to ensure that players are of an appropriate age and are gambling responsibly. It's a Pandora's box of capitalism in the same way fossil fuels, cigarettes, and big pharma are. Their customers have a demand for their product which is driven by a physiological/psychological/socioeconomic need, so they aren't subject to normal market mechanics.

[–] Konraddo@lemmy.world 8 points 10 months ago

Not recently, but yes.

Also, there's regulation to disclose the probability in getting rewards from opening "chests", which is actually gambling in nature.

[–] EssentialCoffee@midwest.social 4 points 10 months ago

In 2019, it was limited to 90 minutes on weekdays and not between the hours of 10 pm to 8 am.

In 2021, it was changed to 1 hour per day, only on Fridays, weekends, and public holidays.

[–] yamanii@lemmy.world 49 points 10 months ago (1 children)

If there's a behavior psychologist/researcher involved in the creation of a product, it's evil, simple as. Those gacha games absolutely use them.

[–] Dark_Arc@social.packetloss.gg 13 points 10 months ago

I think you could go two ways with that. The psychologist could be under a mandate to give feedback to ensure your game is not going to be an addiction or they could be under a mandate to make it as addictive as possible. The latter is way more likely but I wouldn't totally rule out the value add of any psychologist to any game.

[–] kSPvhmTOlwvMd7Y7E@lemmy.world 47 points 10 months ago
[–] Wahots@pawb.social 44 points 10 months ago

God, I hope they do that here. Would clear the appstores and other stores of 90% of shovelware overnight.

[–] ahriboy@lemmy.dbzer0.com 38 points 10 months ago (1 children)

The S$20000 ($15000) Genshin Impact buying spree incident in Singapore had indirectly contributed to proposed legislation.

[–] derpgon@programming.dev 6 points 10 months ago (2 children)
[–] Cybersteel@lemmy.world 3 points 10 months ago

Which part of china is Singapore in?

[–] ahriboy@lemmy.dbzer0.com 3 points 10 months ago

A lot of games are starting to display warnings to spend wisely when purchasing premium currency.

[–] notannpc@lemmy.world 33 points 10 months ago

Limiting micro transactions and banning predatory reward schemes in video games is genuinely a good thing. We need this to spread around the world.

[–] JohnDClay@sh.itjust.works 30 points 10 months ago

There's so much addiction and gambling engineered into micro transactions, it's crazy. I'm glad China is regulating it.

[–] Nacktmull@lemmy.world 28 points 10 months ago

Well done, I hope other countries will follow.

[–] southsamurai@sh.itjust.works 27 points 10 months ago (11 children)

Even a broken clock is right twice a day. Assuming it's a clock that's capable of being right twice a day, which isn't every clock.

[–] Maven@lemmy.sdf.org 30 points 10 months ago

A clock whizzing backwards at 60 RPM is right 86,400 times a day!

load more comments (10 replies)
[–] kaffiene@lemmy.world 14 points 10 months ago

Good. These kinds of transactions are exploitative and prey in the weaknesses of people with addictive personalities

[–] Nephalis@discuss.tchncs.de 11 points 10 months ago

Do you all expect localization is tied to laws for china? I realy don't think so. Most games are split into global and asia/chinese versions anyway. Why should they remove these mechanics when it isn't necessary for the market they operate in?

[–] xePBMg9@lemmynsfw.com 7 points 10 months ago* (last edited 10 months ago)

This will also make for better and more enjoyable games. I wonder if players will want to spend more times with those games then.

[–] Resol@lemmy.world 2 points 10 months ago (1 children)

The Chinese government actually does something right for once? My year is saved.

load more comments (1 replies)
[–] Tier1BuildABear@lemmy.world 2 points 10 months ago

It'd be nice to see that come to rocket League. You know, the game where they removed crates because of the gambling, then removed trading to get kids to spend more money in the shop. So much better :/

load more comments
view more: next ›