this post was submitted on 04 Jan 2024
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Damn. It really seems like people either freaking loved this game, or just thought it was pretty mid.
I don't know what it is about the game, but it just didn't really do it for me.
Edit: I think it has something to do with the game being extremely bleak (aside from some companion quests), even if you choose to all the good choices. The ending is basically "everyone lived happily ever after once you solved the mystery," but it doesn't really feel like you're accomplishing anything throughout the game. Even vanilla Fallout 4 makes it feel like you're actually making a difference in the game world as you progress through the story.
For me it felt like it said all it had to say on the first planet, and kept singing the same note for the rest of the game. Low weapon variety, non existent stealth, and not much ambience to see on the way to locations like fallout. It's the starfield before starfield, but at least I finished outer worlds.
Getting 2 a few months after release to see if they improved, this news makes me hopeful it's closer to classic fallout.
I remember being surprised at the end. Like it was just suddenly over and didn't feel like that at all. I liked playing through the game but it didn't leave much of an impression on me.
This is exactly it for me. Everything else was really enjoyable -- but then it just suddenly ends. There's no freeplay after completing the main story. They went so far as to show a text warning, stating the game is about to end, and you have to confirm to proceed. After that, the only way back in is to load a previous save. I really wanted that unstructured exploration time, like you get after finishing the main story in Skyrim/Fallout/etc.
The set and setting were nice. I kind of liked the story.
For me, ultimately, I had the same criticism of it as a lot of people have for starfield- it felt like a bunch of small rooms connected by a spaceship door. All of the planets were in this weird middle space where they were both too big to feel efficient and well crafted, but too small to feel truly open. So at the end of it, I was left feeling like it was a chore to get from point a to point b.
That's a fair criticism and one that I agree with.
I noticed this too!! Some seem to really love it too.
It's funny because I enjoy the premise but it's just didn't fullfill my need as a shooter, adventure or rpg, it got like 75 percent there though, so I'm really hoping the second one will be awesome.