this post was submitted on 12 Jan 2024
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It's not so much developer spite as it is that Japanese devs know the preferences of their home market much better than Western devs do, and vice versa, Western devs know the Western market much better. Microsoft's one token attempt on console to appeal to Japanese gamers (publishing Blue Dragon, Infinite Undiscovery, and The Last Remnant on the 360 back around '09) failed spectacularly not because MS is a Western publisher, but because the games' overall quality was mid at best and they actually ran better on PC and PS3 when the exclusivity ended. MS hasn't really made a real attempt to focus on Japan since.