this post was submitted on 17 Jan 2024
752 points (96.7% liked)

memes

9819 readers
2726 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Dave@lemmy.nz 14 points 8 months ago (2 children)

I think for me a lot of games just don’t challenge me in a meaningful way anymore.

I'm the opposite. If it's a story driven game, I don't wanna die. If I do die, you better make sure I don't have to repeat much. And you'd better make sure I don't die twice in the same place.

Old style save anytime is much preferred to checkpoints, but I feel barely exist in AAA games anymore. I'll put up with checkpoints if they are very frequent. If you make me repeat 30 mins I'll probably just stop playing.

[–] AnUnusualRelic@lemmy.world 4 points 8 months ago* (last edited 8 months ago)

Fuck yes, I'm not repeating the same fight sixty time so that I can balance the vague satisfaction of having defeated a video game boss with the fact that I've wasted three hours of my time. Also it completely brings me out of the world/story.

I've abandoned a fair number of such games.

The checkpoints is why I returned Dark Souls 3. It was a great looking game and I enjoyed the first boss, but it was not for me.

Story games I'll switch between hard and story designing on my mood, sometimes I just want to enjoy the show instead of struggling to fight the more baddies or play a game in perfect button timing.