this post was submitted on 27 Jan 2024
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I am the complete opposite. The durability system for me makes the combat considerably more interesting because it prevents me from just finding 1 single thing that works and using that. It forced me to use whatever I had available and I really enjoyed the creativity that forced on me. It's a game that asks you to adapt.
I get really bored in other combat systems once I've established a winning formula. It just becomes repetition. There's no more cerebral element.
It's not like any of the weapons in Breath of the Wild are actually different from one another though. You mash the same button with all of them until the enemy dies. BotW weapons aren't like Dark Souls weapons or something, they're more like ammo in an FPS. There's never a situation where the solution is anything but "select highest damage weapon, mash Y"
Have you tried dropping a large rock on an enemies head
I find myself switching between one handed if I expect to need a shield, spear if I want range, and two handed if I'm dealing with a group of enemies. Respectively lynels since I like to parry their attacks, bats, and the two handed charge attack comes in handy a lot.