this post was submitted on 24 Jan 2024
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The dilapitated chaos of the simulation makes it work on looney tunes logic.
I remember I had a hunter shoot a deer, which began vomiting. The hunter shot repeatedly again but never hit — the deer continuted to vomit. Dozens of combat report pages of
the deer vomits
. A mountainside covered in deer vomit. The suspension on your disbelief can't endure it.In a simulation where, by a miracle dice roll, a baby can punch the head off an iron colossus, it's not a normal baby. The baby is Bugs Bunny.
That's an interesting point. Effectively what you're saying is that as long as the simulation is completely and totally insane and unpredictable that the horrible things that occur within it lose their morbidity and get replaced with complete and total fascination with what this insane machine that continually produce unpredictable results might produce next. You are completely distracted.
If I recall correctly children are insanely strong because some calculation or something uses body size to strength in calculating power. The children all have basic strength levels so they can do things like carrying rocks and materials as chores without being slowed down. This however combines with their tiny size to produce absurd power in combat.
This conversation is kinda proving your point because that whole paragraph I just wrote is insane and we're totally distracted from the topic of children fighting monsters already because of the absurdity.
Regarding the emergent nature of the chaos, I had a sworddwarf in my militia give birth mid-combat (it's not really clear when they're pregnant) and drop her shield to pick up the baby and continue fighting, the baby did manage to survive being used as a shield.
BJORN IN BATTLE!