this post was submitted on 12 Feb 2024
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Extremely linear racing games can have lines, who cares. If they are convincingly part of the environment, even better.
For any type of action or adventure game though it completely destroys the entire purpose of the game to me and breaks the 4th wall, destroying all immersion and illusion of adventure. I absolutely hate the trend in games to make checklists of errands for you to do, and telling you exactly where to go on the map. Removes all the magic and makes me into an errand boy instead of adventure hero.
Quests should be epic, mysterious and able to be approached in many different ways. More BG3 type level design please.