this post was submitted on 12 Feb 2024
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[–] NephewAlphaBravo@hexbear.net 4 points 9 months ago* (last edited 9 months ago) (1 children)

That specific case isn't the entire game of course, it's an affordance made for visibility in some of the darkest rooms in these deep-sea/bioluminescent art style biomes. All edges are actually climbable even if they're not highlighted with these little plants, better-lit areas don't use them and things like stone structures are perfectly visible on their own and also don't use them.

In the more earth-like and better-lit environments they're able to use more earth-like and natural art and it's all still perfectly visible.

[–] EnsignRedshirt@hexbear.net 4 points 9 months ago

Yeah, that makes sense. It’s not making up for bad overall game or art design, it’s just augmenting choices made in specific parts of the game where there’s a reason to give players a little extra visual signal. And again, I do agree that it’s very well executed.