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Yeah, there was a lot of misinformation about the "time sensitive quests" that lead to me trying not to take too many long rests. Long rests are essential for companion progression because they only do their stuff at night, and only one at a time at that.
I think there's only one in the game that's dependent on rests (someone in a cave with poison), and it gives you a warning before it happens. The rest of it is failed by leaving the area, and I think the only one that's easy to fail (no warnings given at all) is the inn fire in act 1.