this post was submitted on 18 Feb 2024
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Really? Can you explain why?
Digging up my old naval architecture notes I'm reminded that I was a bit wrong in pointing out the real problem. It's the speed that causes an exponential increase in required effective horsepower, not the displacement. And it's exponential by a cube factor, so doubling the speed typically requires about 8x the power.
So, you can make a giant ship move under wind power, but you can only ever get so much power from the wind, limited by how big you can effectively make your sails and all the wind turbulence issues that arise from that. Sailing ships never went very fast, so that speed is never going to get much above 4-10 knots, as horsepower requirements above that just start to skyrocket. And there are few merchants who will accept that kind of speed when the competition will get their goods to market 2-3x faster using engines. Even goods that can survive a longer voyage will lose out on profit to those that get to the best market the quickest.
The really neat thing about this is that the largest factor in creating this drag at higher speeds is actually the waves created by moving. You end up trying to sail upstream, essentially, as you outpace your wake. There's a certain point where, if you're going fast enough, the resistance goes back down a bit as you ride your own wake, but beyond that it's a vertical line. There are some real clever things you can do to get around this with lighter sailboats, but anything hauling cargo is just too bogged down to try it.
Nice, thanks for going to the trouble.
Is any of this dependent on the size of the ship?
Is this a bigger problem with big sails? I can imagine with a really big airfoil sail it might be hard to get the ideal angle / shape. But, if it's a square-rigged ship it seems like it would be less sensitive to turbulence because it's not an airfoil?
And a modern cargo ship goes about 20 knots, right? But, does that mean that you could get maybe 16 knots out of the engine and 4 from the wind? Or is it that the wind can supply 1 MW of power, which is enough to move at 4 knots, but if you want to move at 20 knots you need 30 MW of power, so the wind would only supply about 3% of what you need, so it might not be worth it for all the added complexity?
And, because petroleum-based fuel is very cheap because you don't have to pay for the impact it causes, you can get an incredibly powerful engine that doesn't cost an absurd amount to run. So, the additional cost to ship things at 30 knots using vast amounts of very dirty diesel is low enough that it's still worth it?
Yeah, I read about that, and how at one speed your bow and stern are both at wave peaks so it's very efficient, but if you go faster your bow is a peak and your stern is a trough and that's the worst situation.
If you wanted to go post-apocalypse mode though, is there any size-scaling thing related to ships that means that big ships are impossible to scale as sailing ships? Or if you can scale the sails up with the size of the ship, could you have an enormous post-Panamax sailing ship with absurd sized sails and a ridiculous sized keel that would cruise around at the same speed as the cargo sailing ships of old? Imagine seeing one of the biggest of the big cargo ships of today but rigged for sail power only. Either with a crew of 5000 post-apocalyptic refugees-turned-sailors handling the absurdly complex sails, or, with a computer in charge with hundreds of different motors all making continuous tiny adjustments to keep dozens of sails all set up perfectly.
They actually still work as airfoils, ideally. The best way to extract the most energy from the wind is the angled sail working as an airfoil. This, of course limits how far apart the sails can be. I imagine it also places some limits on overall size based on the balance of more sails vs bigger sails. The height will be limited by the righting moment of the ship, so you can't just make them crazy tall without also needing to make the ship so wide it can't fit into port, though I guess you could play games with outriggers to push that boundary.
24-34kts is what I worked with. I'm not sure exactly how the energy would be combined, but this is essentially what they're doing with these sail kite ships. It only saves a few percent of fuel, but that is nothing to sneeze at. I've seen various articles about the project with the kite since 2007 all claiming various savings, but it's supposed to pay for itself in a year or two, I've heard. It certainly feels worth adding, to me, but I don't manage a shipping line.
Heavy fuel oil makes diesel seem squeaky clean by comparison, but it makes up for it by being even cheaper and containing more energy. The energy is so great, that all the fuel and engine space take up a relatively small amount of volume compared to the cargo. And you can cram that fuel into all the strangely shaped parts of the hull that would otherwise just contain ballast water. They actually do put work into cleaning up the exhaust, at least in reputable shipping firms. There are exhaust scrubbers that pull NOx, SOx, and particulates out at the same time as they recover waste heat. The output is still pretty foul, but the scrubbers take a big chunk out without much negative impact.
Just the speed and overall size. Like, worst case you could always build a wind energy storage system to capture power from wind turbines, save it in power cells of some kind, then release it in bursts.
I don't see why you couldn't get traditional speeds doing square rigs on a repurposed container ship, but maneuvering would be hard. I don't know much about tall ship design, but I think they have to be able to turn very well to really tack with the wind.
If you wanna go real apocalypse mode to though, just cobble together a crude nuclear reactor in the boilers of a steam ship and steal some fuel. You'll probably die from cholera before the radiation gets you, anyway!
I still really want us to go in for nuclear cargo ships though. The NS Savannah is so cool. I've gotten to tour her a couple times in Baltimore. They want to turn her into a public museum ship with a reactor mock-up you can walk into, but need a few million in funding to properly decommission the real one.
Yeah, turning would be a massive challenge, and forget trying to sail upwind. But, the size of the ship would make them really stable, so they might be able to get sails up into winds that are more predictable and steady. On the other hand, they would require a massive keel, and that would limit them to really deep waters. Maybe in a sail-punk scenario you'd see trans-continental sailing ships being offloaded at offshore platforms, and smaller ships would then shuttle the goods to the mainland.
Yeah, I understand the reluctance to have a nuclear reactor on a ship -- on anything that moves really. But, when you need megawatts of power to move something, you really have to think about the safety of the reactor vs. the fact that pollution from petroleum-based ships actually does kill people too, just in a much less accountable way. The Russians have a nuclear-powered icebreaker, I think. If ships are going to keep getting bigger and bigger, it makes sense to me that eventually more than just military ships will have reactors. Maybe we'll have to wait for the climate catastrophe to get worse, or for reactors to be less feared.