this post was submitted on 29 Feb 2024
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is anyone good at writing or thinking of ideas in general? i want to make an indie game of some kind but im really struggling to think of how it'd work. bonus points if your trans

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[–] Kolanaki@yiffit.net 3 points 8 months ago* (last edited 8 months ago) (2 children)

I have tons of ideas for games. I just had one last night while playing a VR platformer: a fighting game in VR but your character is a marionette you control like your controllers had strings attached so you can recreate the fight scenes from Team America.

My only problem with making games is that I have ideas and ability to code and such; but I am broke and also not visually artistic (I'm a writer not an artist) to make my own assets so it would look like some POS asset flip using whatever I could find for free.

[–] LazerVHSion@lemmy.world 2 points 8 months ago* (last edited 8 months ago) (2 children)

Interestingly enough, I wrote an email to gaben after the launch of the original vive. I was (and still am) super stoked about VR in general because I saw how much fun people had in it when I demo'd the headset for friends. I was curious what would be the best way to even start projects like that.

What was really cool is that someone from Valve Software got back to me within the next day and talked about their similar experience with VR.

When it came to learning game development from scratch they told me just work on simple stuff first. Spend a day to learn how to do one thing. Just get controllers working, then move on to being able to throw a cube, etc. etc.

Avoid going all in on a large project til you know what you are capable of.

It was really good advice, and honestly from what I learned after that, once you get to a certain ability, join a game jam. That's a great way to learn more and meet others that compliment your skills. My professional life took me in another direction than game development, but I still want to make a fully complete game at some point.

There are so many tutorials out there and classes on how to program, the Internet is awesome in that regard. (Obviously you have coding skills, but yeah, any gaps are filled by amazing resources online)

And the best thing is, you can do all the above for next to nothing in costs to build your skills.

[–] AdrianTheFrog@lemmy.world 2 points 8 months ago

Yes, the general advice is to start by making and finishing something very simple with a small scope and then after bringing it to a playable state move on to more advanced projects. From what I've seen online most people who start out with their "dream" game have their project grow to an unmanageable scope and get burnt out.

[–] euphoric_cat@lemmy.blahaj.zone 2 points 8 months ago

that's really awesome someone from valve actually replied, I'm also really into their whole company and vr efforts

[–] euphoric_cat@lemmy.blahaj.zone 1 points 8 months ago* (last edited 8 months ago)

I have no programming skills and rather focus on the art, so we are the opposite