the game should have double jump and grappling hooks (i'm trans btw)
196
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
the first one is an obvious yes because the main character will be trans, grappling hooks are a maybe.
there should also be pattable cats!!
that's a stretch goal
Make a game about snuggling everywhere you can in a Gotham like city.
I’m trans. This is a good idea.
the problem with all the ideas, including yours is I've already established the basics
Ah ok. I thought you were looking for novel ideas.
I won't get any bonus points but maybe a little 2D platformer? I made this tiny prototype with Godot a while ago, but didn't have time/stamina to continue. Maybe thats something for you? The Idea was that you are a space explorer and you send tiny robot drones on planet surfaces to find and mark resources. You then sell the coordinates to some shitty megacorp and buy upgrades for your robo Buddys. Your robots have to survive against the elements, anomalies and possibly alien creatures. If you run out of robots, it's game over. Maybe I'll come back to it sometime.
Dog hotel tycoon.
Don't forget me when you're rich
Hey I'm a trans game dev (edit: currently work adjacent to but not directly on games)
I guess your into the unity side of things judging from your profile (me too)
Yeah but I'm tired of their shit so I'm learning Godot now
nice! I've been meaning to learn godot but I've taken up unreal 5 instead for the time being
Make it quirky and hang lampshades on every video game trope.
Here's a great video about systematically exploring ideas for indie projects.
I'm also trans, what do I win?
144p HDR!... but still 30 FPS and blurry, because fuck you. Twitch doesn't care that you're streaming a Game Boy game in monochrome greeige. It's gonna be choppy and artifacted unless people stream it in 1080p, since resolution and bitrate are inseparable, like subtitles and audio.
Anyway.
I'd recommend a character platformer with a ton of movement options. Like how Mario 64 is fun to fuck around with, even in a nothing room. Model the player as a state machine so there's a clear action when you jump out of a slide-kick versus jumping out of a backflip. Complexity is fine so long as it's reliable. Give people weird tools and then build levels that require them.
I have tons of ideas for games. I just had one last night while playing a VR platformer: a fighting game in VR but your character is a marionette you control like your controllers had strings attached so you can recreate the fight scenes from Team America.
My only problem with making games is that I have ideas and ability to code and such; but I am broke and also not visually artistic (I'm a writer not an artist) to make my own assets so it would look like some POS asset flip using whatever I could find for free.
Interestingly enough, I wrote an email to gaben after the launch of the original vive. I was (and still am) super stoked about VR in general because I saw how much fun people had in it when I demo'd the headset for friends. I was curious what would be the best way to even start projects like that.
What was really cool is that someone from Valve Software got back to me within the next day and talked about their similar experience with VR.
When it came to learning game development from scratch they told me just work on simple stuff first. Spend a day to learn how to do one thing. Just get controllers working, then move on to being able to throw a cube, etc. etc.
Avoid going all in on a large project til you know what you are capable of.
It was really good advice, and honestly from what I learned after that, once you get to a certain ability, join a game jam. That's a great way to learn more and meet others that compliment your skills. My professional life took me in another direction than game development, but I still want to make a fully complete game at some point.
There are so many tutorials out there and classes on how to program, the Internet is awesome in that regard. (Obviously you have coding skills, but yeah, any gaps are filled by amazing resources online)
And the best thing is, you can do all the above for next to nothing in costs to build your skills.
that's really awesome someone from valve actually replied, I'm also really into their whole company and vr efforts
Yes, the general advice is to start by making and finishing something very simple with a small scope and then after bringing it to a playable state move on to more advanced projects. From what I've seen online most people who start out with their "dream" game have their project grow to an unmanageable scope and get burnt out.
I have no programming skills and rather focus on the art, so we are the opposite
Idk but add (substantial!) upgrades to weapons and the character and I'll play it. I'm trans btw soooo~
I guess it can work out with my existing idea. at least if the process of the main character transitioning and gaining coincidence sounds like a good substantial upgrade to you
That concepts sounds so cool omg!!
Will the game be free software?
yeah of course, in case it ever comes to fruition I'll consider sharing the source code entirely and make it as compatible as possible on steam deck, it only feels right to make it open as an advocate of truly free software. although, that might be difficult if I get others on board, I do need programming help after all
That's why I ask, when you make it public soon then I can check it out and maybe tinker with it if I am able to get behind the stack.
it won't be very soon to say the least
I’ve been playing the old metal gear games (the 2D ones) and I think a stealth action top-down Metroidvanua where you like sneak around and explore an enemy base to find more power ups to get you further would be pretty sick
Not trans tho sorry
not trans but I've had this idea about a game where you play as a blind person, and have to explore the world off echolocation alone. noises generate visible waves on the surfaces they reflect off of, so you can see stuff far away instead of how blind sight works in most media I've been exposed to (can't see shit outside of a 1ft radius)
I can't form into words just yet how I'd use this but that's a really interesting concept actually, I'll definitely keep it in mind
A game about the hover boots from OoT if they were the shit instead of just involuntary ice skates.
Like, everyone loves your kicks. The bad guy loves your kicks. They're fun to use, so the player loves your kicks
a platformer mixed with stardew valley
Now im picturing planting crops on increasingly hard to reach platforms, always needing to go back down to refill the watering can... That might actually be a game loop.
Me running Firefox in gamescope with fsr 👀
you should run a firefox fork in a nested desktop with gamescope, fsr and hdr 😉