this post was submitted on 13 Dec 2022
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[–] zifnab25@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

The original socialist take on the game was cooperative, with the goal being to develop the board in as few turns as possible.

Even then, its just kinda a bad game. The co-op version is still heavily random. The competitive side has much of the outcome predicated on a handful of trades made halfway through, with RNG determining early position and everything after the big swap being functionally settled.

You could make it quicker and more pleasant to play by shrinking the border and offering players more decision-making agency apart from buy/sell/trade on wherever you land.