this post was submitted on 06 Mar 2024
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[–] Drivebyhaiku@lemmy.world 31 points 8 months ago (2 children)

Umm.. No. I am sorry but you are about 30 years out of date in believing this is a problem of not having enough proceedure. In the wake of the death of Brandon Lee the industry created a very comprehensive system of weapon checks and requiring all basic prop people to go through licencing and safe handling programs as part of getting their union ticket never mind armourers who require more extensive courses in handling a wide range of weaponry and experience in handling them.

The Rust case IS one where legitimate negligence of stringent industry standard was SO endemic that there is no leg to stand on. This is criminal negligence. Unionized workers were already leaving that production for safety concerns before the incident occured.

Here is a list of things that specifically went wrong in process for this specific incident to happen.

  • The weapon was left unattended and not locked in a secure location
  • the weapon was used with live ammo to shoot during the work day.
  • Each round loaded into the weapon during the workday was not scrutinized to ensure it was the proper load and there were no visually acertainable defects.
  • the weapon was picked up and handled by several unauthorized personnel.
  • the weapon was delivered to the actor by an unauthorized person from a different department.
  • The weapon was accepted by the actor from a recognizably unauthorized person
  • a full check of the weapon including each loaded blank and the barrel to check for bad blanks, possible obstructions or debris that can be projected to cause injury was NOT performed at point of hand over in sight of the actor.
  • An unauthorized person decreed it a cold weapon without performing even the most basic visual check of the chamber.

Even if the gun were loaded with blanks not submiting to all of this process would leave the door open to someone getting killed on a set. Even blanks can kill. At this point the criminal negligence pie is so big that the slices that get handed out are going to hurt. Before you start calling this case "dumb" understand the industry.

[–] horsey@lemm.ee 5 points 8 months ago (1 children)

the weapon was used with live ammo to shoot during the work day.

When I heard about this I had a strong feeling about what happened: people were firing the gun for fun while it wasn’t being used for the film. There would be an easy way to avoid the most remote possibility of this happening by accident: no live ammo on the set at all, period.

[–] Drivebyhaiku@lemmy.world 4 points 8 months ago (1 children)

I mean... It's not the only problem? If you get killed by an actual bullet on a set something has gone spectacularly wrong. But you could just as easily get killed by something getting lodged in the barrel and getting propelled at bullet speed. Even a fairly small obstruction can be lethal. That's why whenever you as a props person / armorer hand a gun to an actor you perform a full check of the gun while the actor watches.

If you as an actor get handed a weapon without a check you call foul. If you as a crew member see a props person hand off without a check you call foul.

Even rubber prop weapons that have no capacity to fire and no internal components at all are treated the same as live weapons. Only props people or actors touch them, no one else. They are under lock and key when not actively under supervision or on someone's person and they have to be demonstrated, checked and explained at handoff with instructions for their safe return... Again... Rubber weapons on your average film set set is treated with more respect then the live weapons on Rust were.

It's really hard to explain to people how actually fucked up the situation on the Rust set is because they think we're wild westing all the time.

[–] horsey@lemm.ee 1 points 8 months ago (1 children)

I'm familiar with that area of New Mexico and also read about how difficult it was for the set staff to deal with various conditions, such inadequate accommodations and being 1 hour+ from the closest vestige of civilization. That's definitely the middle of f'in nowhere. I don't even see how driving to Springer, Raton or Cimarron or what, Wagon Wheel would help much. It sounds like it was a poorly organized production in general.

Okay, good point, many other things went wrong with the protocol. I've had other discussions where I speculated that they could just use CGI to fill in the gun parts and it would seem about as realistic given the level of capability that has these days, but people have said the trend these days is for 'realism' in gun battles in movies.

[–] Drivebyhaiku@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

It's basically still cheaper to hire one props person or armorer than a whole vfx team. To do good vfx there's a nessisary on site component and people react more realistically to actual weapon recoil and timing meaning less takes.

Realistically out of all the ways to die or even be injured in film guns are super rare. There have been three gun deaths in the past 40 years of filming and Rust is the first after all the gun safety changes that were made after the death of Brendan Lee on the Crow. The most common ways to die involves falling from a height over 3 ft, mishaps around vehicles and electrical shocks.

The industry is also super interconnected. If someone dies anywhere in the US or Canada on a film set union or not the news is known in every corner of film in about 3 hours.