this post was submitted on 12 Mar 2024
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[–] jjjalljs@ttrpg.network 17 points 8 months ago (2 children)

It's frustrating because like ... people could just not spend money on garbage. Like there are exploitive games that make a ton of money, right? How do we get people to stop spending money on them?

We probably can't because many people are morons who can't pass the marshmallow test.

[–] chuckleslord@lemmy.world 11 points 8 months ago (2 children)

I don't like the blaming the victim mentality here. Sure, the games aren't super great, but they use skinner box mechanics to get players to feel like they have to pay. Skinner Boxes are literally dopamine machines, meant to program behaviors. To fully lay the blame on the players instead of acknowledging that the games themselves are mostly to blame feels pretty gross.

[–] jjjalljs@ttrpg.network 13 points 8 months ago (1 children)

My post came out more victim blaming than I meant. "how to get people to stop paying for exploitive games" might be regulation or education. I don't have an answer.

On the other hand, casinos have been around forever so maybe we're stuck as long as we're human.

[–] warm@kbin.earth 1 points 8 months ago (1 children)

Needs some form of regulation. The new generations are so indoctrinated into skins and battle passes that they talk about how much they should cost instead of if they should even exist in the first place.
No education will change things, they have grown up with these cancerous monetisation methods, countries just need to ban it, like they were starting to do with lootboxes.

[–] jjjalljs@ttrpg.network 1 points 8 months ago

I did read somewhere that "default [skin]" has shown up as a playground insult.

[–] PowerCrazy@lemmy.ml -3 points 8 months ago

People who buy shitty games which then encourages more shitty games are villains, not victims.

[–] SuiXi3D@fedia.io 2 points 8 months ago

If we could figure out how to get people to stop spending money on things that are awful, the world would look a lot different.