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[-] grue@lemmy.world 4 points 3 months ago

IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

[-] Zehzin@lemmy.world 2 points 3 months ago

That is literally what Dragon's Dogma does but they had to put that dumb shit in so now I can't tell you how it's cool.

[-] grue@lemmy.world 1 points 3 months ago

The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set -- so I'm pretty sure you could mod in a less limited fast travel mechanism if you really wanted.

this post was submitted on 22 Mar 2024
1044 points (98.0% liked)

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