this post was submitted on 09 May 2024
50 points (96.3% liked)

Games

32603 readers
1021 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

The best controller I arguably thing is the 360 controller. It just feels right to use in fighting games and fps. I like xboxs layout with the analog sticks.

Dualshock comes a close 2nd but was never a fan of the analog layout.

I find the n64 most jarring and I get that it was meant to be used differently for different games, but I still preferred the 3rd party options that took it closer to a standard gamepad.

Your thoughts?

you are viewing a single comment's thread
view the rest of the comments
[–] VindictiveJudge@lemmy.world 11 points 6 months ago* (last edited 6 months ago) (1 children)

I really liked the Steam Controller, but the lack of a right stick was sometimes an issue. Being able to switch between mouse-like and joystick-like input in certain games on the fly was important and not always easy to set up. No issues with the stick itself going bad, but the rubber cap on the stick for both the ones I bought was worn smooth pretty fast. In shooters, I generally had a harder time tracking targets with the touch pad, but an easier time snapping to targets. Quick headshots were easier than with a stick, but sustained full auto fire was oddly tricky. Touch pad makes it shockingly good for N64 emulation since you can put A and B on the ABXY buttons and then the C buttons on the pad without the weirdness of having 'buttons' on a stick that you have to resort to with other controllers. The touch pad is also useful for DS emulation. Dual stage triggers also came in handy way more than I expected them to. Really neat, and I'll definitely try a v2 if they ever make one, but it's a pretty divisive device and there's a steep learning curve to using the pad to aim.

Tried a Razer Wolverine ~~Pro~~ Ultimate, and I loved the extra buttons, but stick drift was a serious problem. Four back buttons and two extra shoulder buttons meant my thumbs almost never left the sticks. The controller was basically unusable after a point, though, and I really didn't feel like spending that much on another one. Steam also wouldn't recognize the extra buttons, so I had to use Razer's proprietary app to configure it, which wasn't great.

Was gifted a Dualsense Edge and it's so far been really nice. Haven't had much use for the touchpad yet, but that's mostly because of the games I've been playing. Sticks are pretty cheaply replaceable, but I haven't had any issues with them after about a year of heavy use. Steam also recognizes all the extra buttons and lets me map them all I want, unlike the Wolverine. Battery life is much worse than a standard Dualsense, though. Apparently they cut into the battery area to make room for the removable stick units. That battery life issue is my only problem so far, however. Well, that, and I doubt I would have paid $200 for it. Again, it was a gift.

What I would really like to see is a controller with six face buttons, similar to how the original Xbox controllers or even the N64 controller have them. I wouldn't always use the extra buttons, but there are times when they'd really come in handy.

[–] turkalino@lemmy.yachts 4 points 6 months ago* (last edited 6 months ago) (1 children)

The dual stage triggers made the Steam controller the dream controller for Rocket League IMO. Mapping boost to the second stage freed up my right thumb to control other things

[–] VindictiveJudge@lemmy.world 3 points 6 months ago

It was old Assassin's Creed games that made me appreciate the triggers. The A button on right trigger second stage made parkour much better.