this post was submitted on 09 May 2024
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Helldivers 2

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Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

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[–] entropicshart@sh.itjust.works 11 points 6 months ago (20 children)

What they mean to say is that they’ve been proven to make new weapons that are behind micro transactions are released OP and then needed right before the new batch of weapons is released.

[–] laurelraven@lemmy.blahaj.zone 18 points 6 months ago (18 children)

Micro transactions? You mean the super credits you can fairly easily farm without paying a penny of real money extra?

Doesn't seem very "locked" to me...

[–] entropicshart@sh.itjust.works 0 points 6 months ago (7 children)

Credit grinding is only possible on high level missions, which are easier done with the unbalanced weapons. Even then on average you will extract with 5-10 credits per mission, which makes the 1000 point buy-in take ~150 missions to complete, ranging from 25-40min per mission.

So you estimate someone playing an average of 30min per mission * 150 missions = 75hrs of play time (if you’re lucky to survive and extract each mission that is).

Or someone can pay $10 and instantly have access to those clearly over powered weapons.

This is by definition a setup of micro transactions, which is weighted to put players who don’t no life the game to feel like they have to keep buying credits to get usable gear.

I get credits all the time and I rarely crack hard

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