this post was submitted on 09 May 2024
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Helldivers 2

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Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

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[–] Heavybell@lemmy.world 3 points 6 months ago (1 children)
[–] Xanis@lemmy.world 2 points 6 months ago (1 children)

It occurred to me that Helldivers has that kind of potential. What if the Bots and Bugs clashed in a previously unknown middle sector and we are sent into the chaos on the pretense of, "This is our chance, Helldiver! While those mechanized tyrants and grotesque arthropods are distracted with one another go down there and give them a lesson in Managed Democracy!"

Different scenarios would balance equipment on their own, with maybe micro changes needing to be made for outliers. Of course this would probably also mean magnitudes more work.

[–] Heavybell@lemmy.world 2 points 6 months ago (1 children)

So long as we're airing our dreams, I would kinda love if eventually the player faction realised the real problem was the Super Earth government all along and we got to fight the rest of SEAF.

No idea how the hell that would work mechanically, though.

[–] Xanis@lemmy.world 3 points 6 months ago

That sort of thing is my hope for a future Campaign. With it either ending with the Super Earth's real leaders activating some form of failsafe alien reset button or if enough players complete the game some form of significant change of power balance in the Universe.

Buuut yeah, dreams probably, unfortunately.