this post was submitted on 17 May 2024
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[–] CitizenKong@lemmy.world 21 points 5 months ago* (last edited 5 months ago) (3 children)

AI is the new procedural generation, in that it will be touted as making the games more real and immersive but really only makes them boring and repetitive, thus stressing the importance of genuine creative handcrafting. I'm looking forward to smaller studios selling their games with a "no AI" pitch in a few years.

[–] erwan@lemmy.ml 4 points 5 months ago

I'd say it's just the latest innovation in procedural generation. But it's still just that.

[–] Dkarma@lemmy.world 1 points 5 months ago (1 children)

Nah it'll make NPCs more interesting but $20 says they'll get all racist and genocidey too.

[–] applepie@kbin.social 1 points 5 months ago

Human nature for ya or the dataset?

[–] savedbythezsh@sh.itjust.works 1 points 5 months ago

I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it's really fun! Terraria, another similar formula.

Not my cup of tea, but a lot of people love No Man's Sky for that reason - it's fun to explore the crazy combinations.

The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).