this post was submitted on 11 Aug 2023
88 points (96.8% liked)
RetroGaming
19573 readers
278 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Why? Isn't Quake II a little too linear as is? This would've been much more welcome in ROTT remaster honestly.
I have been playing RotT Ludicrous Edition, and it's my first time through the game in general. I can't tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.
It's linear in the sense that there's only 1 correct way to go, but there's so much back tracking and with no map and very little contextual clues where to go, it's fair to look up how to progress once or twice if you've never played Q2 before.
I never had trouble with where to go honestly, except for one of the later areas that I don't remember the name of. For me wherever I needed to go was always pretty obvious. ROTT though...