this post was submitted on 31 May 2024
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It's been a while since I read the rulebook, but what I remember was that completing a clock causes a thing to happen. So I imagine smaller clocks are generally better for incrementally upping the ante, e.g. first the guards know someone's here (making your position default to risky), then more arrive (meaning stealth is out and you need to run or fight).
Oh hey, the free games mod! Did not expect to find you here.
I pretty much agree with your perspective.
TTRPGs are a kind of free game, and Blades is great!