this post was submitted on 04 Jun 2024
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Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I'm hoping to have "more to do" in and out of battle so I'm looking for class advice.

I want to play a support class but I've been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn't have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I'd pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

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[โ€“] Kichae@lemmy.ca 3 points 5 months ago (1 children)

If your party needs a heal bot, they need better tactics (which isn't a slight -- tactics are hard), and a non-magical healer to use battle medicine.

But no, Cleric's whole gimmick is extra dedicated heal slots so they can use their regular spell slots to do other fun things. They can be very flexible, and we're hoping for a significant expansion of the Divine spell list in the fall with War of the Immortals coming out.

Look into a battle cleric in particular. They're very versatile.

[โ€“] glimse@lemmy.world 3 points 5 months ago

I just meant I wasn't considering Clerics before this because I thought they only healed. If this campaign is any indication of the group tactics, we definitely don't need a healbot.

I will check out battle cleric!