this post was submitted on 09 Jun 2024
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The only things id be concerned about is that multi monitor will work better under Wayland but nvidia may not. Nvidia and wayland is getting better while multimonitor on X isn't, but I don't know exactly how things are rn enough to say
I think I read there was a big nvidia compatibility fix for Wayland coming down the pipeline, but who knows when it'll reach distros.
That started the process already with the 545 drivers, but I saw a ton of bugs when I tried to update to 545. Probably won’t be ready for another year or two.
Yeah, I've heard it's getting better, but I have an amd card, so not really sure where it's actually at. X would probably be better for nvdia for a while, especially on pop_os, but idk what the actual state is.
Could you expand on that a bit? What do you mean by 'work better'?
For context, my main monitor is the one I want working well (any gaming is exclusively on my main). My second monitor is only used for more screen space, and occasionally playing videos (I don't care if it's high quality if it's on my second).
Multimonitor is just a better experience on Wayland. For instance, you can have different refresh rates for your monitors and the way it's handled isn't janky and hacky.
Noted. both my monitors are 75hz and capable of variable refresh rate, so in theory they don't need to have different refresh rates for my setup, but I imagine playing games and watching a video might throw a slight wrench in that. Just out of curiosity for my options, would plugging my second monitor directly into my Mother board help mitigate any issues on that front (instead of having both plugged into my GPU)?
it's not a setup issue, it's a hard limit of xorg. maybe having two xservers may help, but then you wouldn't be able to move windows between them. the way multiple monitors are done using x is that they're treated as one continuous screen, but that means it can get a bit wacky because they're not the same.
Ah, makes sense. I kinda figured it wouldn't be that easy to solve, but I had hope that it might have a 'cheap' workaround.