this post was submitted on 10 Jun 2024
28 points (96.7% liked)

Star Wars

4883 readers
2 users here now

Discussion for all things Star Wars. Movies, books, games, TV shows and more are welcome.

1. Keep it civil.

2. Keep it Star Wars related.

3. No memeposts. Memes are great and everybody loves them, but there is already !starwarsmemes@lemmy.world for those.

Community icon art from DeviantArt user DavidDeb.

Banner art by Ralph McQuarrie.

founded 1 year ago
MODERATORS
 

Watch the new Game Overview trailer, featuring exciting new locations you can explore, and the high-risk jobs you can take on in Star Wars Outlaws. Coming Au...

you are viewing a single comment's thread
view the rest of the comments
[–] Lojcs@lemm.ee 2 points 5 months ago (1 children)

Ubisoft scalar sounds like an mmo thing more than anything else, so I think the game will be safe from that. Ubisoft seems to think video games have a 10 year old lifespan anyways so it won't matter either way

[–] scrubbles@poptalk.scrubbles.tech 5 points 5 months ago (1 children)

It's not, it's a weird hybrid engine. They're planning on making it their next big assassin's creed engine, from what I've been following. Allowing bigger worlds than what an individual GPU can run. I'm not sold on it because I don't want online only games, but I do know that's what they're planning. Probably MMOs too, but they directly referenced AC

[–] Lojcs@lemm.ee 3 points 5 months ago* (last edited 5 months ago)

That sucks and also sounds like snake oil. World size has no bearing on gpu performance. If they want to simulate people in the other side of the map with full ai or something it might affect cpu but I can't imagine of a context other than an mmo where that might be necessary. And it's not like ubisoft's games are so big that they can use the cod excuse of reducing size neither.

Reading about it makes it sound even stranger. Offloading audio to the server means the audio can be dsynced from the video based on internet jitter and requires some artificial input latency (in addition to the internet latency) to compensate. Same thing with most physics. If you're streaming those parts, you might as well make it a full on streaming platform, especially since graphics are more expensive than audio or physics anyways.