this post was submitted on 11 Jun 2024
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AAA studios have invested higher and higher budgets to seek larger and larger audiences to deliver lower and lower quality products.
Indies don't have the same budget problems, so a smaller investment can still be successful with a smaller audience. That's why Indies are killing it these days.
it's not even about larger audiences anymore no one introduces 4k texture streaming into their game to reach a bigger audience. it's about milking their already existing fanbase with a new price tag, and a new slew of predatory microtransactions.
Yes, that adds a compounding factor. Instead of efficiency, they try to sell the largest package and milk as much as they can.