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submitted 1 week ago* (last edited 1 week ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] domi@lemmy.secnd.me 9 points 1 week ago

A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances.

That's also my main critique with Elden Ring. There's so many spin to win enemies in the game that will just keep attacking for 10 seconds straight, it gets old so quickly.

I miss the slow and methodical attacks from DS1 and to some extent DS3. DS3 was already a lot quicker than DS1 but most attacks were really well choreographed so I didn't really mind. When an enemy pulled their sword back in DS3 you knew they were about to attack. In Elden Ring they will hold that sword back and hold and hold and hold and then after you rolled 3 times they hit you. It's almost impossible to read an attack on the first try, which feels really unsatisfying.

Not to say I don't like Elden Ring, I do. But out of all From games it's one of the weaker entries.

this post was submitted on 22 Jun 2024
114 points (90.7% liked)

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