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submitted 6 days ago* (last edited 6 days ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] bilb@lem.monster 52 points 5 days ago

My only issue is that since the DLC was released I can no longer play online on linux. It says "Inappropriate behavior detected" no matter what. Didn't even buy the DLC.

[-] ToaofTime@lemmy.dbzer0.com 18 points 5 days ago

Is your proton set to experimental? because mine is working on arch. If it is, try verifying files, or if that doesn't work, back up your saves and nuke the prefix.

[-] bilb@lem.monster 9 points 5 days ago

No, it's set to whatever the default is. I'll try what you suggest, thanks!

[-] Sanctus@lemmy.world 8 points 5 days ago

I caught a ban as soon as the DLC launched. Dont even have any mods installed. Had to appeal.

[-] domi@lemmy.secnd.me 4 points 4 days ago

Did the appeal do anything?

[-] Sanctus@lemmy.world 3 points 4 days ago

Nope, dont even have anything Maria would deem illegal in my Inventory (like seamless items)

[-] Twinklebreeze@lemmy.world 11 points 5 days ago

Fromsoft is just checking up on you. Have you been acting differently since the dlc came out?

[-] bilb@lem.monster 10 points 5 days ago

I've been spontaneously singing a lot

[-] simple@lemm.ee 4 points 5 days ago

To add to what everyone else said, it's a known issue. Easy Anti-Cheat isn't working properly on Linux unless you own the DLC. It's working fine on my end since I own it.

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[-] fckreddit@lemmy.ml 58 points 6 days ago* (last edited 6 days ago)

I thought souls- like fans love tough bosses. Enjoy it then. I think they should git gud. /s

For full disclosure, I suck at souls-like and I beat Elden Ring by cheating(completely offline). I have been called Mentally removed for wanting an easy mode. I don’t like souls like fans, not all, just some of the more hardcore ones.

[-] Montagge@lemmy.zip 28 points 6 days ago

I play them offline because no way am I playing with that mostly asshole fanbase

[-] Jakeroxs@sh.itjust.works 5 points 4 days ago

If you're playing solo you can't be invaded.

[-] BleatingZombie@lemmy.world 5 points 4 days ago

I've been playing video games my whole life and I've never been able to "git gud" at any game. I'm not going to put a significant amount of time and effort getting good at a game to figure out if I even like it

[-] A_Very_Big_Fan@lemmy.world 1 points 4 days ago

Getting good is what the games are about. There is no post-"git gud" phase of playing their games.

[-] rozodru@lemmy.ca 5 points 5 days ago

I love souls games but I love them for the lore. there's just so. much. god. damn. lore in those games. I will spend hours, days, even months just picking up every item I can to read the description and get a tiny little nugget of lore. Sure I love the boss fights and I really love this DLC because I felt the base game was too easy. I mean when you've played all the previous Souls games Elden Ring is by far the easiest one, so this DLC makes me feel like i'm playing Dark Souls again.

All that being said I agree with you, I think there should be an easy mode or what I would call a "explore mode" where you can just go around and easily fight things while building the story for yourself.

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[-] darthelmet@lemmy.world 34 points 6 days ago* (last edited 5 days ago)

I’m working my way through it now. They’re not really much different from the main game. The problem is the bosses in the main game were also pretty frustrating. A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances. Damage values that will kill you in a few hits even with high health and armor. Attacks that start and execute so fast that anything with a cast time gets punished.

Outside bosses we have the enemies behind half the corners, we have platforming sections in a game that doesn’t really support that, etc.

I’ve always like their games in spite of a lot of the flaws. The level design, world building, atmosphere, weird writing, etc all are still great and what draws me to the games. In what in what other games can you see: bald scam man, onion man, sunny d man, “dip head in wax”, rolling lightning goats, doot doot boat ghost, etc?

But it feels like in terms of gameplay design it’s kind of stagnated. A lot of the same design patterns for difficulty plus the pressure to keep making the game feel hard to people who have played all their games before has led to them stretching their design about as much as they can. In my first play through of Elden Ring for the first time I gave up trying to play my usual Ooga booga strength build in favor of that stupid comet azure magic combo to just anihate the bosses rather than deal with their bullshit. And in previous games I happily smashed my face against things like Nameless King or Madam Butterfly and Dancer well before I was supposed to fight then.

I think at this point I just want to see FROM do some different things. Sekiro was a nice mix-up on the basic formula and while it wasn’t really my cup of tea, Armored Core 6 felt like a breath of fresh air. The mainline souls style games feel like they’re trying to keep linking the fire over and over.

[-] slumlordthanatos@lemmy.world 17 points 6 days ago

Let's not forget how blatantly the bosses read your inputs. FROM bosses have always done this, but it's never been so obvious; it kinda breaks the "tough but fair" illusion.

My take is that since players have gotten so powerful, bosses had to adapt...but the only ways to make them stronger have upset the balance between "tough" and "fair". Hit boxes for attacks have gotten larger, which hurts readability; attacks that you used to be able to dodge now land, even though it didn't look like it. Bosses hit harder, combo their attacks, and they can even cancel into different combos now.

All of this happened because bosses are balanced around Spirit Ashes and the new insane weapon arts. It's harder than ever to SL1 the game, because if you don't have a good Ash summon or a crazy weapon art or didn't grind for upgrade materials, main quest bosses are stupidly hard. If you did do all of those things, they're almost trivial.

It's weird. The bosses used to be the highlight of Soulsborne games, and now they're the worst part because they're just not fun anymore. Dragonlord Placidusax is my favorite fight, and it's not even close. I either trivialize my way through the rest, or just wanted them to be over. The satisfaction of fighting a worthy opponent is gone, because it's almost always just unfair for the player, or unfair for the boss.

[-] darthelmet@lemmy.world 13 points 6 days ago

Yeah that's basically how I felt. It was binary. The game was unfairly and frustratingly hard when I was trying to play fair and take the game on its terms. And then when I went to cheese everything it was so trivial that it felt empty. Sometimes I think about going back to the game to try to get the "real" experience, but then I remember the frustration and just can't bring myself to do it.

Although part of my reluctance to replay the game has less to do with boss difficulty and more to do with the repetitiveness of the open world. Without the sense of exploration and discovery you get on the first playthrough, the world becomes a checklist of places you need to go to grab stuff for your build with little desire to go replay the other content because so much of it is copy pasted filler. Even going through the DLC now, with it being smaller in scope than the full game, but still pretty huge, I'm already seeing a lot of repeat content.

As much as I appreciate the attempt at putting a twist on the formula, I think the open world was a net negative for the game. The flaws in the reward systems of the previous games were exacerbated by the structure which led you to explore all the boring repetitive stuff on a first play-through because you don't know if the thing you need might be in catacomb #20 and then on subsequent playthroughs you just skip vast parts of the game which aren't relevant to you.

It also just doesn't seem like they have the content output necessary to fill an open world with content that is of a comparable level of novelty and quality to what we'd come to expect from their level design. There's a good dark souls game in Elden Ring, it's just that it's spaced out and everything in between is padding.

The funny thing is, despite all of that, Elden Ring is still one of the top 3 open world games alongside the 2 Zelda titles. But I think that says as much about the state of the industry and genre as much as it does about the skill of FROM's and Nintendo's designers.

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[-] domi@lemmy.secnd.me 9 points 5 days ago

A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances.

That's also my main critique with Elden Ring. There's so many spin to win enemies in the game that will just keep attacking for 10 seconds straight, it gets old so quickly.

I miss the slow and methodical attacks from DS1 and to some extent DS3. DS3 was already a lot quicker than DS1 but most attacks were really well choreographed so I didn't really mind. When an enemy pulled their sword back in DS3 you knew they were about to attack. In Elden Ring they will hold that sword back and hold and hold and hold and then after you rolled 3 times they hit you. It's almost impossible to read an attack on the first try, which feels really unsatisfying.

Not to say I don't like Elden Ring, I do. But out of all From games it's one of the weaker entries.

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[-] neshura@bookwormstory.social 6 points 4 days ago

Personally I have complicated feelings about this DLC.

The world design is a 10/10 for me but the rest...

For a start the Open World feels a bit unrewarding. I don't really have a problem with the abundance of empty space but the rewards you get for exploration feel a bit weak to me. I would have liked a few more weapons in chests and other places instead of Smithing Stone 8 #1241. Case in point: They added 8 new weapon categories but from what I can see barely one of these new categories has more than a single regular weapon in it. Definitely a missed opportunity.

As for the combat it's fine outside of the bosses. The enemies hit like a truck but once you figure out the gimmicks it's quite manageable. The bosses however are some of the worst in the entire game. I'm not an outstanding player, I'm not even good. But me being bad is not quite the problem I have with these. The problem I have with these bosses is that they are frustrating. For example the first Dancing Lion Boss has such an arsenal and length of combos that, when coupled with its flowing moveset, I cannot find a reliable gap to exploit. I think I found one only for the boss to switch up the Combo the 3rd time around (not HP related changes) and kill me anyway. Add to that the camera being absolute garbage and it feels like I'm fighting a duo boss. The cooldowns between their combos also are annoyingly uncertain, sometimes you have a gap to heal after a combo and sometimes they start the next combo almost immediately. Now mind you there might be gaps I don't see but if the only people who can even find the gaps are the top 20% of players then negative reviews will be inevitable.

What makes this entire thing worse is that as soon as you employ spirit summons the entire charade is exposed. The only reason these bosses are "hard" is because they hit you in a relentless torrent of combos. The moment there is any other target to take the heat off of you the difficulty plummets into the core of the planet. Oh and also their pathfinding is absolutely shot, I've had multiple cases where Bosses (and regular enemies) got stuck path finding towards me because I was standing on a little pebble or behind a pillar. I think mages are also completely fucked because almost every boss I've stumbled upon was in permanent distance closing mode. No or extremely rare walk phases where a mage could fire off a few spells but instead just constant pressure.

I think the Bosses can't even be easily rebalanced because the problem is not that they are too tanky or deal too much damage, they are imo just terribly designed to where they are too hard when in a 1v1 and too easy in a 2+v1 due to their move-/attacksets. If they rebalance anything maybe the frequency between combos could be tuned a bit but I really don't think that's going to change much about how people perceive these bosses.

[-] Jakeroxs@sh.itjust.works 3 points 4 days ago

None of the bosses have been easier for me with more then one person, and I've beaten 3 so far.

[-] jerkface@lemmy.ca 2 points 4 days ago

They probably didn't want to highlight how vast portions of the base game's overworld had no content whatsoever and seemed unfinished, so they're pretending it is part of the auteur schtick.

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[-] p5yk0t1km1r4ge@lemmy.world 4 points 4 days ago
[-] secret300@lemmy.sdf.org 4 points 4 days ago

People need to stop being bitches

[-] wirelesswire@kbin.run 23 points 6 days ago

The article title seems to oversimplify things a little with the "too hard" bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as "too hard", but they read like there's a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there's an actual issue here, I don't know, but seems there's more to this than just a case of players complaining about a hard game being hard.

[-] njm1314@lemmy.world 7 points 6 days ago

That's video game journalism in a nutshell right there. They'll always do anything they can to downplay legitimate criticisms from consumers. They're common tactic is to reduce everything to absurdity so that people just read the headlines won't look further. They truly are the lowest form of Journalism. Absolutely lowest.

[-] ZombiFrancis@sh.itjust.works 10 points 5 days ago

The level designs are pretty top notch and feel much closer to the dangerous mazelike web of shortcuts and ambushes that worked for the Dark Souls series.

The base game spread content across dozens of small short dungeons. The DLC appears to feature fewer but longer dungeons, which I am inclined to agree with as 'a good thing'.

[-] Thorry84@feddit.nl 17 points 5 days ago

Please note this article is 100% BS. The DLC currently has a Mostly Positive rating on Steam with 87% of the people leaving a positive review.

The people complaining are mostly about stuff like crashes, bad net code and poor fps. This is not a dlc thing, but a base game thing. The pc port simply has some issues, for most people it's totally fine. For others it's unplayable. With the amount of different systems out there, there is always going to be a group of people with issues. I feel like this is a very vocal minority though.

[-] LolcatXTREME@lemmy.world 17 points 5 days ago

Check again, sitting at mixed reviews at 63% positive.

[-] fsxylo@sh.itjust.works 26 points 5 days ago

There's going to be a lot of people confused because there are actually TWO Shadow of the Erdtree listings.

One is the premium bundle which is at mostly positive and there is the DLC by itself which is mixed.

Check listings under publisher: Fromsoftware Inc

[-] LolcatXTREME@lemmy.world 6 points 5 days ago

Oh lol, that explains it

[-] StereoTrespasser@lemmy.world 5 points 5 days ago

It's typical click bait from a once, long ago, enjoyable magazine about PC games. Now PCG just outputs game guides and incessantly complains about AI.

[-] fsxylo@sh.itjust.works 6 points 5 days ago

There's actually two listings for the DLC which is confusing but one is mostly positive and the other is mixed.

Check listings under publisher: Fromsoftware Inc

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this post was submitted on 22 Jun 2024
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