this post was submitted on 25 Jun 2024
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cross-posted from: https://hexbear.net/post/2843304

So, I'm pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?

If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?

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[–] Comp4@hexbear.net 1 points 4 months ago* (last edited 4 months ago)

Nah, I think total conversion mods are super cool, but that's not something I would consider. If I were planning something of that scope, I would rather start working on the foundation for an indie game.

Plus if I ever plan to work on an indie game I would try to limit the scope as much as possible but keep it tight and round and sell it at a low price. Small game for a small price. (like im talking 2-3 bucks) I would consider larger projects only after I have some actual experience.